Tag: directx
November 30, 2008 by
Jason
As of November 2008, Microsoft is delivering the first taste of DirectX 11 for Windows 7 for download. A release aimed at developers, The November 2008 DirectX Software Development Kit, brings to the table the successor of Direct3D 10.1, namely Direct3D 11. In the SDK package, the Redmond company is offering a technical preview of Direct3D 11, but also the adjacent components and tools. Backwards compatible, content developed for Direct3D 11 hardware will also be compatible with earlier products supporting Direct3D 10 and 10.1 (in Vista SP1). Via the Windows 7 Developer Guide, Microsoft provides an insight into the new features made available by Direct3D 11.
âGeometry and high-order surfaces can now be tessellated to support scalable, dynamic content in patch and subdivision surface representations. To make good use of the parallel processing power available from multiple CPU cores, multithreading increases the number of potential rendering calls per frame by distributing the application, runtime, and driver calls across multiple cores. In addition, resource creation and management has been optimized for multithreaded use, enabling more efficient dynamic texture management for streaming,â Microsoft revealed. Read More»
Posted in Windows 7 | No Comments »
November 12, 2008 by
Jason
With Windows 7 pre-Beta Build 6801 out of Redmond, it was only natural that DirectX 11 would follow. And this is precisely what happened. Having served Milestone 3 Build of the next iteration of the Windows client, Microsoft is also moving forward with the graphics technology included by default with the operating system. The transition from Vista to Windows 7 is synonymous with the evolution from DirectX 10.1 (in Vista SP1) to DirectX 11. At this point in time, the first taste of the next version of the DirectX suite of multimedia application programming interfaces (APIs), namely DirectX 11, is available for download via the November 2008 DirectX Software Development Kit.
âIncluded in the November 2008 DirectX SDK is a technical preview of Direct3D 11 and associated components and tools. Direct3D 11 is an update to Direct3D 10.1 enabling new hardware features as well as improving the breadth of configurations supported by Direct3D. As such, Direct3D 11 enables developers to create applications and games that work on Direct3D 10, Direct3D 10.1, and Direct3D 11 hardware when it becomes available. With the addition of WARP and Direct3D 10 Level 9, Direct3D 10.1 and Direct3D 11 have the ability to target fast software rasterization and Direct3D 9 hardware,â Microsoft revealed. Read More»
Posted in Windows 7, windows vista | 2 Comments »
November 06, 2008 by
Jason
The Games for Windows Branding tool is one of the evolved aspects of the DirectX software development kit launched on November 5, 2008 for a variety of Windows releases, including Windows Vista Service Pack 1 and Windows XP Service Pack 3.
The November 2008 DirectX SDK delivers the Runtime, along with the additional software (updates to tools, utilities, samples, documentation, and runtime debug files) set up to enable developers to create content compliant with DirectX. Both the 32-bit and 64-bit versions of Windows are covered by the DirectX SDK update.
The November 2008 DirectX SDK has taken the Games for Windows Branding tool (offered initially in the August 2008 release of the SDK) to the next level. âThis tool helps developers and publishers test their compliance against the Games for Windows technical requirements and test requirements,â revealed Microsoft. Read More»
Posted in Windows XP, windows vista | No Comments »
October 14, 2008 by
Jason
The pain…
If you’ve invested your hard earned cash on a Creative X-FI sound card and a copy of Vista, you may be feeling a bit underwhelmed right now. Some of your games may be sounding a bit flat and lifeless and you’ll have no doubt felt that sinking feeling when you edit the sound settings in your new game only to find that you can’t enable some of the fancy options. There is a good reason for this and you probably will have been told at great length about it by one of the many passengers on the anti-Microsoft bandwagon.
The Science…
If you’re an experienced PC gamer you’ll no doubt be aware of DirectX and the various functions that make up the DirectX standard, such as DirectDraw, Direct3d and DirectSound and DirectSound3D. You will probably be aware of the hype surrounding Direct3d already, given that it has now reached version 10, but that’s a story for another day. DirectSound is what we are interested in here and it is sadly missing in Vista. XP and DirectX9 featured a “Hardware Abstraction Layer” which was a piece of software that allowed Windows to talk directly to a soundcard such as the X-FI to provide hardware mixing and 3d effects for your games. Without this layer any sound you hear will be mixed using software, rendering much of your shiny new soundcard useless. Read More»
Posted in windows vista | 1 Comment »
October 06, 2008 by
Jason
If youâre upgrading a computer running Windows XP, you can save money by opting for an upgrade rather than the full version of Windows Vista.
However, you canât necessarily perform an âin-placeâ or âover-the-topâ upgrade; sometimes you have to perform a clean installation of Windows Vista, which means backing up and reinstalling all your current programs, folders and files. The table shows where an over-the-top upgrade is possible.
In practice, a clean install means a fresh start; anything short of this can carry over problems from your old, cluttered version of Windows XP. Strictly speaking, when Windows Vista installs itself over Windows XP, it actually does perform a clean install and then imports all the old settings.
This should help prevent problems and can even, in principle, carry through hardware drivers that canât be installed under Windows Vista itself, thereby preserving the working life of older devices. However, weâd recommend a truly clean install whenever possible. Read More»
Posted in Windows XP | No Comments »
August 2008 has been synonymous with three separate releases of DirectX for a variety of Windows operating systems. The DirectX refreshes are tailored to Windows Vista Service Pack 1, Windows XP Service Pack 3 and Windows Server 2008 RTM/SP1, but also to Windows Server 2003.
Microsoft made available for download updated versions of the DirectX Software Development Kit, the DirectX End-User Runtimes, as well as the DirectX End-User Runtime Web Installer. The first two releases have been re-published on the Microsoft Download Center on August 18, 2008, while the last one is available in the same form as when it went live on August 8.
DirectX End-User Runtimes (August 2008) “provides the DirectX end-user multi-languaged redistributable that developers can include with their product. The redistributable license agreement covers the terms under which developers may use the Redistributable. This package is localized into Chinese (Simplified), Chinese (Traditional), Czech, Dutch, French, German, Italian, Japanese, Korean, Polish, Portuguese (Brazil), Russian, Swedish, and English. [...] The DirectX redist installation includes all the latest and previous released DirectX runtime. This includes the bi-monthly D3DX, XInput, and Managed DirectX components,” Microsoft informed. Read More»
Posted in Windows XP, windows vista | No Comments »
1. DirectX 10. Without a doubt, Vista’s support for DirectX 10 is the primary reason why gaming in the Windows environment will transcend gamers’ wildest dreams and far exceed the visual quality of even the Xbox 360 and PlayStation 3. “When DX10 games come out, the end result will be a significant increase in visual fidelity,” said Microsoft’s Donahue.
This means a marked increase in the number of objects and/or characters on the screen at a time, as well as dramatic impact on the level of background detail trees, water, stars in outdoor and indoor environments. It also means, for example, that characters’ clothing and fur will flap in the wind. Based on the early gameplay screenshots released for DX10 games such as Crysis, the impact of this new version of DirectX is quite clear even at a glance. (See the comparative scenes from Age of Conan: The Hyborian Adventures below.)
This increase in graphical quality is the result of a number of enhancements in DirectX 10 code, operations and resulting capabilities. As an example, a brand-new shader model (Version 4.0) in DX10 allows for more detailed and nuanced 3-D graphics. Read More»
Posted in windows vista | No Comments »
New DirectX downloads are available for a range of Windows operating systems, including Windows Vista Service Pack 1 and Windows XP Service Pack 3. The August 2008 DirectX Software Development Kit and DirectX End-User Runtime Web Installer went live on the Microsoft Download Center this past week. In addition to the 32-bit and 64-bit editions of Vista RTM, SP1, as well as XP SP2 and SP3, x86 and x64 versions of DirectX End-User Runtime and SDK Available (August 2008) have also been delivered for Windows 2000, Windows Server 2003, and Windows Server 2008.
“The Microsoft DirectX End-User Runtime provides updates to 9.0c and previous versions of DirectXÂ the core Windows technology that drives high speed multimedia and games on the PC. Microsoft DirectX is a group of technologies designed to make Windows-based computers an ideal platform for running and displaying applications rich in multimedia elements such as full-color graphics, video, 3D animation, and rich audio. DirectX includes security and performance updates, along with many new features across all technologies, which can be accessed by applications using the DirectX APIs,” Microsoft revealed in the description of the DirectX End-User Runtime Web Installer. Read More»
Posted in Software | 3 Comments »