Tag: dynamic content

Windows 7 Direct3D 11 Features

November 30, 2008 by Jason

As of November 2008, Microsoft is delivering the first taste of DirectX 11 for Windows 7 for download. A release aimed at developers, The November 2008 DirectX Software Development Kit, brings to the table the successor of Direct3D 10.1, namely Direct3D 11. In the SDK package, the Redmond company is offering a technical preview of Direct3D 11, but also the adjacent components and tools. Backwards compatible, content developed for Direct3D 11 hardware will also be compatible with earlier products supporting Direct3D 10 and 10.1 (in Vista SP1). Via the Windows 7 Developer Guide, Microsoft provides an insight into the new features made available by Direct3D 11.

“Geometry and high-order surfaces can now be tessellated to support scalable, dynamic content in patch and subdivision surface representations. To make good use of the parallel processing power available from multiple CPU cores, multithreading increases the number of potential rendering calls per frame by distributing the application, runtime, and driver calls across multiple cores. In addition, resource creation and management has been optimized for multithreaded use, enabling more efficient dynamic texture management for streaming,” Microsoft revealed. Read More»