When presenting pictures in a blog or on a website they are viewed by the reader in a browser. The photos are rarely shown full-screen. As the page is opened there is a short delay for the pictures to download. Depending on the users Internet connection speed and the number and size of images, this may be just a moment or it can be an annoying wait. There is some control we can exercise to minimize this time. Fewer and smaller pictures is one way, but even without compromising the look and content there are some steps to improve the presentation. Before I explain my approach, take a look at this photo:
Look full image
If you have not already done so, click on the image for a larger size view. The photo on this page is not of bad quality, is it? I don’t mean artistic quality, but how well detail and colors are rendered on the page. A bit of explanation for my less knowledgeable readers: To show a picture in a browser window, that picture has to be downloaded from some server on the web, and possibly rescaled, before it can be displayed. It stands to reason that this can be done faster for a smaller file size. More »
Most of us play computer games now and then for some entertainment but some of us are truly passionate about gaming. We have earlier reviewed about Game Booster beta 3 which has captivated many gamers. Now, Game Booster Version2 has launched to take the gaming experience to the next level.
Game Boosterv2 is designed to help optimize your PC for smoother and more responsive game play in the latest PC games.
It is supported by Windows 2000, xp, vista and 7 and must require DVD or CD-ROM drive for installation. It is compatible with PunkBuster, Cheating-Death, VAC, and any other anti-cheat software.
It basically works by updating hardware drivers, downloading essential gaming tools, tweaking system settings for gaming, defragmenting game directories, temporarily shutting down background processes, cleaning RAM, and intensifying processor performance. More »
Most existing 16-bit and MS-DOS-based programs were originally written for Windows 3.0 or Windows 3.1. Windows 7 runs these older programs using a virtual machine that mimics the 386-enhanced mode used by Windows 3.0 and Windows 3.1. Unlike on other recent releases of Windows, on Windows 7 each 16-bit and MS-DOS-based application runs as a thread within a single virtual machine. This means that if you run multiple 16-bit and MS-DOS-based applications, they all share a common memory space. Unfortunately, if one of these applications hangs or crashes, it usually means the others will as well.
You can help prevent one 16-bit or MS-DOS-based application from causing others to hang or crash by running it in a separate memory space. To do this, follow these steps: More »