With Windows 7 pre-Beta Build 6801 out of Redmond, it was only natural that DirectX 11 would follow. And this is precisely what happened. Having served Milestone 3 Build of the next iteration of the Windows client, Microsoft is also moving forward with the graphics technology included by default with the operating system. The transition from Vista to Windows 7 is synonymous with the evolution from DirectX 10.1 (in Vista SP1) to DirectX 11. At this point in time, the first taste of the next version of the DirectX suite of multimedia application programming interfaces (APIs), namely DirectX 11, is available for download via the November 2008 DirectX Software Development Kit.
“Included in the November 2008 DirectX SDK is a technical preview of Direct3D 11 and associated components and tools. Direct3D 11 is an update to Direct3D 10.1 enabling new hardware features as well as improving the breadth of configurations supported by Direct3D. As such, Direct3D 11 enables developers to create applications and games that work on Direct3D 10, Direct3D 10.1, and Direct3D 11 hardware when it becomes available. With the addition of WARP and Direct3D 10 Level 9, Direct3D 10.1 and Direct3D 11 have the ability to target fast software rasterization and Direct3D 9 hardware,” Microsoft revealed. More »
The Games for Windows Branding tool is one of the evolved aspects of the DirectX software development kit launched on November 5, 2008 for a variety of Windows releases, including Windows Vista Service Pack 1 and Windows XP Service Pack 3.
The November 2008 DirectX SDK delivers the Runtime, along with the additional software (updates to tools, utilities, samples, documentation, and runtime debug files) set up to enable developers to create content compliant with DirectX. Both the 32-bit and 64-bit versions of Windows are covered by the DirectX SDK update.
The November 2008 DirectX SDK has taken the Games for Windows Branding tool (offered initially in the August 2008 release of the SDK) to the next level. “This tool helps developers and publishers test their compliance against the Games for Windows technical requirements and test requirements,” revealed Microsoft. More »
August 2008 has been synonymous with three separate releases of DirectX for a variety of Windows operating systems. The DirectX refreshes are tailored to Windows Vista Service Pack 1, Windows XP Service Pack 3 and Windows Server 2008 RTM/SP1, but also to Windows Server 2003.
Microsoft made available for download updated versions of the DirectX Software Development Kit, the DirectX End-User Runtimes, as well as the DirectX End-User Runtime Web Installer. The first two releases have been re-published on the Microsoft Download Center on August 18, 2008, while the last one is available in the same form as when it went live on August 8.
DirectX End-User Runtimes (August 2008) “provides the DirectX end-user multi-languaged redistributable that developers can include with their product. The redistributable license agreement covers the terms under which developers may use the Redistributable. This package is localized into Chinese (Simplified), Chinese (Traditional), Czech, Dutch, French, German, Italian, Japanese, Korean, Polish, Portuguese (Brazil), Russian, Swedish, and English. […] The DirectX redist installation includes all the latest and previous released DirectX runtime. This includes the bi-monthly D3DX, XInput, and Managed DirectX components,” Microsoft informed. More »
Although DirectX has been around for some time, there are still quite often problems with DirectX that are related to versions and DirectX files. Microsoft has actually updated some of the files of the latest DirectX version for Windows XP, which is DirectX 9.0c. As a result you can not always be sure that the correct DirectX version will ensure that you do not have problems. Typically a lot of PC games make use of DirectX, so they are the applications showing DirectX errors.
Runtime errors often relate to DirectX DLL files, like the d3dx9_25.dll, d3dx9_26.dll, or d3dx9_27.dll, while DirectX update problems often cause “internal system errors” or “missing file” errors.
Here are a few tips on how to deal with DirectX errors and problems: More »