Tag: sdk

DirectX with Windows 7 Support

September 19, 2009 by Jason

The latest updates to DirectX resources from Microsoft have been tailored to the most recent iteration of the Windows client. In this regard, the Redmond company revealed that both DirectX End-User Runtimes (August 2009) and the DirectX End-User Runtime Web Installer come with support for Windows 7. Earlier this month, the software giant made available an update for the DirectX Software Development Kit (SDK) bringing to the table Direct3D 11, DXGI 1.1, Direct2D, and DirectWrite. The August 2009 (even though it was released in mid-September) DirectX SDK enables developers to build and distribute Direct3D 11 programs designed to play nice with DirectX 11 not only in Windows 7 but also in Windows Vista.

DirectX End-User Runtime Web Installer – “provides updates to 9.0c and previous versions of DirectX — the core Windows technology that drives high-speed multimedia and games on the PC. Microsoft DirectX is a group of technologies designed to make Windows-based computers an ideal platform for running and displaying applications rich in multimedia elements such as full-color graphics, video, 3D animation, and rich audio. DirectX includes security and performance updates, along with many new features across all technologies, which can be accessed by applications using the DirectX APIs,” Microsoft noted. Read More»

DirectX 11 Resources for Windows 7 and Vista

September 11, 2009 by Jason

Microsoft has made available for download updated DirectX 11 resources tailored to Windows 7 and Windows Vista, but also additional Windows client and server operating systems. According to the Redmond-based company, the refreshed DirectX 11 release brings to the table the RTM version of Direct3D. Essentially, what it is offering is an update for the DirectX software development kit. Developers are free to grab the SDK via the Microsoft Download Center since September 8, 2009.

“The August 2009 DirectX SDK contains the first official release of the DirectX developer resources for Direct3D 11, DXGI 1.1, Direct2D, and DirectWrite. Developers can now publish and distribute Direct3D 11 applications and games that leverage all of the software and hardware features of DirectX 11 in Windows 7 and Windows Vista,” Microsoft noted. “ll headers, import libraries, and symbol files (.pdb files) are no longer marked as beta with the ‘_beta’ suffix and now link to the RTM versions of the runtimes. In addition, the HLSL compiler features for Direct3D 11 are now of release quality. The beta DLLs are no longer available in the DirectX SDK.”

With the August 2009 DirectX Software Development Kit update, Microsoft is offering developers the new Effects runtime for Direct3D 11. Read More»

Windows 7 RTM Media Center

August 18, 2009 by Jason

Windows 7 General Availability will in just a few days be only two months away and Microsoft is laboring to catalyze the adaptation of the ecosystem of hardware and software solutions orbiting Windows to the latest iteration of the platform. In this regard, the Redmond-based company has supplied developers with the RTM bits of Windows 7 via MSDN, but has also offered the developer resources necessary to tailor apps to the operating system.

But the Microsoft Windows SDK for Windows 7 and .NET Framework 3.5 SP1 is not the only software development kit for Windows 7. At the end of the past week, the Windows Media Center Software Development Kit for Windows 7 went live on the Microsoft Download Center.

“This release includes documentation, tools, sample code. The Windows Media Center SDK is designed to help developers create applications and software components that take advantage of features provided by Windows Media Center, and documents programming technologies that you can use to extend the capabilities of Windows Media Center,” Microsoft stated. Read More»

Windows 7 SDK RTM Cooking in Parallel with the OS

July 04, 2009 by Jason

As Windows 7 advances toward RTM, the operating system is accompanied by a range of resources focused on the next iteration of the Windows client. An illustrative example is the software development kit, designed to streamline the development of native (Win32) and managed (.NET Framework) applications. Proof that the Windows 7 SDK is evolving comes from the Redmond company’s Visual C++ Team. A member noted that an issue related to Windows 7 SDK RC and Visual Studio 2010 had already been dealt with in the RTM version of the software development kit.

“If Win7 SDK (RC) is installed SidebySide with Visual Studio 2008 RTM before Visual Studio 2008 SP1 is installed, x64 and Itanium platform will not be available from the New Platform drop-down list. Build targeting x64 and Itanium will also fail. Note that the issue has been fixed in Win7 SDK RTM,” the Visual C++ team representative stated.

The problem was initially signaled on June 15th, by the Windows SDK team. At that time, Microsoft warned that installing Windows 7 SDK (RC) and Visual Studio 2008 RTM could disable VC++ configuration platform options. In this specific scenario, the Itanium and x64 listings will be missing from the New Platform drop-down lists of both the New Project Platform and New Solution Platform dialogs in Visual Studio IDE. Read More»

Windows 7 Direct3D 11

March 24, 2009 by Jason

Microsoft has refreshed its lineup of DirectX offerings at the start of this week, and the company is by no means shy of focusing the spotlight on the evolution of the graphics technology as Windows 7 is contouring. The software giant is offering fresh Technical Previews of Direct2D, DirectWrite, and DXGI 1.1, but also a new TP release of Windows 7/Direct3D 11. The components are available for download as an integral part of the March 2009 iteration of the DirectX Software Development Kit, which is accompanied by the DirectX End-User Runtimes (March 2009) and the DirectX End-User Runtime Web Installer. Microsoft delivered the first taste of Windows 7 DirectX 11 through the SDK back in November 2008.

Obviously the releases are aimed at a professional audience. Developers will be able to leverage the latest release of the SDK, combining the DirectX Runtime and additional software designed to permit the building of DirectX compliant solutions. With the March 2009 DirectX update, Microsoft has refreshed the tools and utilities included with the software development kit, but also the code samples, documentation, and the 32-bit and 64-bit runtime debug files. Read More»

Windows 7 Windows Automated Installation Kit Enhancement

February 21, 2009 by Jason

With the advent of the public Beta of Windows 7 Build 7000, Microsoft also made available for download a Beta release of the Windows Automated Installation Kit. The Windows AIK, or WAIK, is a collection of resources set up to streamline the process of configuring and deploying Windows platforms, in this case Windows 7. The WAIK contains ImageX, essentially a command-line tool designed to capture Windows images. GimageX, available in Beta, is a tool designed to enhance the WAIK by providing what is essentially a graphical version of the ImageX. Jonathan Bennett, a senior consultant with Microsoft Services, UK, emphasized that GImageX was not a Microsoft release, but a third-party tool.

“With the release of the Windows 7 beta and also the beta of the Windows Automated Installation Kit I’ve updated GImageX to work with these new beta versions. I’ve also tidied up parts of the documentation around installation and tweaked the “mount” functionality to provide better feedback during the operation,” Bennett explained. “Please note that GImageX is a third-party tool so please remember that you won’t be able to ring up Microsoft PSS to get support with it! However, it uses the official Microsoft published WIMGAPI SDK which is a supported way of working with WIM files.” Read More»

Windows Media Center SDK 6.0 for Windows 7

February 16, 2009 by Jason

Following the same strategy that it applied with Windows Vista as the operating system was making its way through the development process, Microsoft is now releasing the developer tools and resources designed to permit building on top of the Windows Media Center component in Windows 7. Made previously available via Microsoft Connect, the Windows Media Center Software Development Kit 6.0.2009.0106 Beta for Windows 7 Beta Build 7000 can now be accessed by the general public.

It is important to note that as far as the actual application programming interface goes, the latest release of Windows Media Center SDK 6.0 for Windows 7 Beta is similar to what the company already delivered to developers for the Milestone 3, pre-Beta Build of Win 7.

Speaking on the Windows Media Center Software Development Kit for Windows 7 Beta, Charlie Owen, product manager on the Media Center team said: “This has been available for beta testers via Connect for a while now and we finally got it posted for everyone.” Read More»

Download Windows 7 Beta right now

January 08, 2009 by Jason

Forget about the leaked Windows 7 Build 6.1.7000.0.081212-1400, as the official fully-fledged Beta of the next iteration of the Windows client is now available for download straight from Microsoft. In the opening keynote address at the Consumer Electronics Show 2009 (CES 2009) in Las Vegas, Microsoft Chief Executive Office Steve Ballmer informed that the company had given Windows 7 Beta 1 downloads the green light. “I’m excited to announce that we are releasing the beta of Windows 7. Our TechNet and MSEN customers can get Windows 7 right now,” Ballmer stated. However, for the time being only TechNet Plus and MSDN subscribers can grab the Windows 7. As previously announced, the public release of Windows 7 Beta 1 will be made available for download on January 9, 2009.

“If you are [a] MSDN Subscriber, you can download Windows 7 Beta right now,” a member of the Microsoft team focused on developers revealed. “By making Windows 7 Beta publicly available, we are hoping developers and enthusiasts will download it and the SDK, and will start testing this new Microsoft OS – Windows 7. Now that the beta is out and available, we can start engaging developers and can provide them with technical content, so they can test and experiment with Windows 7.” Read More»

Windows 7 and Vista Bridge Sample Library 1.3

November 14, 2008 by Jason

Since Windows 7 is nothing more than the evolution of Windows Vista, the two operating systems manage to share a consistent volume of resources. In this regard, Microsoft informes that the Vista Bridge Sample Library 1.3, which, in accordance with its label, is designed for Windows Vista, is capable of stretching all the way to Windows 7. Microsoft’s insistence to ensure backward compatibility with Windows Vista is by no means limited to software solutions and hardware products, and also involves the programming model of the platform.

“The Windows Vista Bridge Sample Library (VBSL) is an ongoing effort by the Microsoft SDK team to bridge between the .NET framework and the native Windows API. The VBSL is a class library that makes it much easier for managed developers to access light-up Windows Vista features with no need to worry about the Interop layer,” revealed a Microsoft representative.

Vista Bridge Sample Library 1.3 is designed to take developers beyond the .NET Framework. Vista provides, in fact, a range of features not included in the runtime environment, Read More»

DirectX 11 for Windows 7 and Vista SP1

November 12, 2008 by Jason

With Windows 7 pre-Beta Build 6801 out of Redmond, it was only natural that DirectX 11 would follow. And this is precisely what happened. Having served Milestone 3 Build of the next iteration of the Windows client, Microsoft is also moving forward with the graphics technology included by default with the operating system. The transition from Vista to Windows 7 is synonymous with the evolution from DirectX 10.1 (in Vista SP1) to DirectX 11. At this point in time, the first taste of the next version of the DirectX suite of multimedia application programming interfaces (APIs), namely DirectX 11, is available for download via the November 2008 DirectX Software Development Kit.

“Included in the November 2008 DirectX SDK is a technical preview of Direct3D 11 and associated components and tools. Direct3D 11 is an update to Direct3D 10.1 enabling new hardware features as well as improving the breadth of configurations supported by Direct3D. As such, Direct3D 11 enables developers to create applications and games that work on Direct3D 10, Direct3D 10.1, and Direct3D 11 hardware when it becomes available. With the addition of WARP and Direct3D 10 Level 9, Direct3D 10.1 and Direct3D 11 have the ability to target fast software rasterization and Direct3D 9 hardware,” Microsoft revealed. Read More»